Every Player Counts®

I have been working on casual mobile games for the past 8 years, and I worked on Nintendo DS & Wii family games beforehand. I realized how player engagement and retention are important for long-term sustainable revenues. Our studio had to spend a lot of time and effort to get our games properly tuned. We […]

Super Mario Run: half way there…

Yesterday I downloaded Super Mario Run, the first mobile game based on the well-known IP from Nintendo. I played a few sessions, and that was fun – it’s a full Mario game in terms of graphics, sounds, and Nintendo did a great job in adapting to mobile users with a very simple gameplay (Mario runs […]

Ubiquitous Computing (AppDays 2015)

J’ai eu le plaisir de participer mercredi dernier à la première journée des AppDays 2015 à Paris. L’une des présentations que j’ai le plus appréciées est celle de Yann Lechelle, le co-fondateur d’AppsFire, qui a rejoint la startup Snips comme Directeur des Opérations. Notons que Snips vient de lever 5,3M€ pour “apporter de l’intelligence artificielle […]