Welcome

 

 

"Plug&Play" Real-Time Player Personalization Platform for mobile games.

Balance and Personalize Game Difficulty to Improve Player retention and Increase Revenue.

 

 

Play, Learn, Be Happy!

missions

OUR MISSION

Happy Blue Fish started in 2009 as one of the first mobile game designer, producer and publisher in France. We are dedicated to the improvement of individuals through gaming. We think that games are designed not only to entertain, but also to add a positive influence on people's life : learn something, feel better at home, at work, in your life, with your friends, understand the world...

In 2017, Happy Blue Fish started the askblu.ai new venture, with one vision: allow small and mid-size mobile game studios and publishers to benefit from the power of AI and Machine Learning to enhance players' experience, with no investment costs.

OUR VALUES

Every Person Counts! We work in total respect of the fundamental ethical values of social responsibility, diversity and ecological development. We believe in humanist values, respect, wellness and quality of life, solidarity and sharing, trust and truth. Great products are created by great people, great people work with fun, drive, freedom and vision.

 

Our Team

DOMINIQUE

CEO & Production Manager

Entrepreneur (founder of OpeMind Intl in 1991, sold to Mindscape in 2006) and software Development wizard, Dominique has been for 3 years the CTO of Mindscape France, in charge of all Nintendo DS and Wii productions. Dominique founded Happy Blue Fish in July 2009 to embrace the mobile gaming revolution.

View Dominique Busso's profile on LinkedIn

JONATHAN

CTO & Chief Software Officer

After a Master Degree at IFSIC (Rennes), Jonathan worked 4 years at Vivendi Mobile Games (France) as Senior Frameworks and Tools Developer. Jonathan oversaw the development of many games like «The Bourne Conspiracy», «Prison Break», «Crash Nitro Kart 2» and «Virtual Villagers». Jonathan joined Happy Blue Fish when it started in 2009.

ALEXIA

Head of Graphic Studio

A graduate from the Pivaut School (Nantes), Alexia is in charge of the 2D graphic creation and production pipeline, for content and HUD assets. Alexia joined Happy Blue Fish when it started in 2009.

WINHEROS

Mobile Software Developer

After graduating from IFSIC (Master Degree, Rennes), Phala-Winheros joined Happy Blue Fish after a successful Master internship. He is a senior mobile developer for both iOS and Android.

MATTHIEU

Head of Data Science & AI

Matthieu graduated from Paris VI University with a PHD in Particule Physics in 2011, and worked as a researcher and Data Scientist at CEA  (Saclay), University of Maryland (USA) and  ETH (Zurich). He is in charge of the Data Science and AI for askblu.ai.

Our past references in game production

Happy Blue Fish has designed and developed mobile games in full respect of  IPs and licenses.
We worked with client’s own creative people on existing “detailed concepts”,
but also we started projects from scratch, providing all the design and creative resources.

 

KIDS GAME REFERENCES

 

CASUAL GAME REFERENCES

Engage, Retain, Monetize

 

ENGAGEMENT

The first time a user launches a game, you have to touch his mind and/or his heart, so he has no choice but wanting to come back again. The first session is crucial, this is where the churn rate is the higher, so a lot of time and testing has to be spent in order to ensure that each player will not miss the added value of your game.

 

RETENTION

Once a player starts playing with your game, you've already made a big step! Now it's time to retain him/her in your game. You want each player to come back every day, every week, for several months... To do that you you need to find the good mix of engaging story-telling, fun gameplay, visual quality, rewards and incentives, and retention mecanisms...

 

MONETIZATION

The store is in the game, the products: fun moments, the sales force: your IP and game design... There are several ways to monetize your players, but finding the right one for each player is tricky! The key is to design the monetization process right at the heart of the game design, and to adapt it to each player .